Hey everyone,
So just a general discussion, I wanted to see if anyone had some input they wanted to share or what have you.
Has anyone (I'm sure people have) noticed that with all the adjusted/improved item missions, the value on older looted items is dropping dramatically? For instance, the MOD EMT-Ek 2600 fap being a better fap than the Adjusted Omegaton First Aid Pack seems to have caused the price to diminish substantially?
You can kinda see it when you look at the Year/Decade price vs the monthly (if available) MU on items.
I'm not a guy for conspiracy theories but I wonder if a (one of many) reason(s) for these missions is to decrease the value of uber items?
Do you also think that with all of these really nice items (example of MOD RESTO CHIP etc.,) that because they are so "uber" there will eventually come a power creep where a change will be implemented by MA sometime in the future to increase the amount of "uberness" needed to hunt at a profit? A scenario like lowering the average TT return by 2-3% (not that that would actually happen but something to the same effect).
A top end uber item used to be +1% lifesteal. Now we have increased dodge rates, increased reload rates, etc. Stuff that would have been godly.
My creep point can kinda be seen with the UNIQUE rings (though I imagine when MA implements ring decay they may balance out due to different decay rates but that's just speculation). At first, the rings were really damn good, now the UNIQUE rings are just crazy freaking good. They have offered increasingly more powerful rings each time.
Also, another possibility I can think of for all this, is a long-run game plan by MA. One where the fixed costs of devaluing all the older items doesn't really matter (because it doesn't seem logical to base a decision of which direction a game this big will go based on devaluation alone). In the long run, perhaps by slowly allowing players a lower level of entry into the higher tiers of the game they will increase the interest and amount of people playing the game at these higher tiers. In turn, their current business model will generate more revenue (more decay=more revenue?).
To end my post, I do want to say that I enjoy the fact that with the upgrade missions, there is loot in the loot-pool that has high MU and gives an incentive to hunters (without being the 1-off chance of a nice UL item drop).
So just a general discussion, I wanted to see if anyone had some input they wanted to share or what have you.
Has anyone (I'm sure people have) noticed that with all the adjusted/improved item missions, the value on older looted items is dropping dramatically? For instance, the MOD EMT-Ek 2600 fap being a better fap than the Adjusted Omegaton First Aid Pack seems to have caused the price to diminish substantially?
You can kinda see it when you look at the Year/Decade price vs the monthly (if available) MU on items.
I'm not a guy for conspiracy theories but I wonder if a (one of many) reason(s) for these missions is to decrease the value of uber items?
Do you also think that with all of these really nice items (example of MOD RESTO CHIP etc.,) that because they are so "uber" there will eventually come a power creep where a change will be implemented by MA sometime in the future to increase the amount of "uberness" needed to hunt at a profit? A scenario like lowering the average TT return by 2-3% (not that that would actually happen but something to the same effect).
A top end uber item used to be +1% lifesteal. Now we have increased dodge rates, increased reload rates, etc. Stuff that would have been godly.
My creep point can kinda be seen with the UNIQUE rings (though I imagine when MA implements ring decay they may balance out due to different decay rates but that's just speculation). At first, the rings were really damn good, now the UNIQUE rings are just crazy freaking good. They have offered increasingly more powerful rings each time.
Also, another possibility I can think of for all this, is a long-run game plan by MA. One where the fixed costs of devaluing all the older items doesn't really matter (because it doesn't seem logical to base a decision of which direction a game this big will go based on devaluation alone). In the long run, perhaps by slowly allowing players a lower level of entry into the higher tiers of the game they will increase the interest and amount of people playing the game at these higher tiers. In turn, their current business model will generate more revenue (more decay=more revenue?).
To end my post, I do want to say that I enjoy the fact that with the upgrade missions, there is loot in the loot-pool that has high MU and gives an incentive to hunters (without being the 1-off chance of a nice UL item drop).