Here would be my solution to providing jobs and keeping the TPs free.
The idea is simple but I will expand it, essentially, let us pay someone 10 ped an hour to hunt bots and we receive 100% of the loot in return.
Here's the details:
Sell a private defence company (using the share system) whose role is to defend the TPs/keep the bot spawns down.
The peds from the shares go towards an initial fund from which shareholders can vote on how to divide up between the basic 10 ped job and the higher paid skilled jobs. The basic 10 ped job involves hunting and killing bots however the bots killed by the private defence force cannot be looted, the shell of the dead bots must be returned to the companies HQ for "research and disassembly" (essentially a looting mechanism which adds an additional dynamic).
From this loot the original fund is topped up and profits are shared among the shareholders. Additionally the careful disassembly of the bots could mean that all bots loot at least something of small TT (essentially a scrap value) and unique items not found in the loot pool could be introduced such as robot batteries, which could be used to power some new items in the future (electric cars for example). This loot process could take some time depending on additional factors (see below)
Jobs that could be allocated by the company could be, basic bot killer, medic, runner (for returning the bot shells back to base), repairer/crafter (for maintaining the company's weapon and armour stock), disassembler, in house research and field researcher etc.
The company must allocate funds between the roles to maximise profits. For example employing more disassemblers could equal a faster conversion between bot being brought it and it being fully "looted" but at the expense of less people in the field. Investing in more repairers mean the companies weapons/armour/vehicles have improved performance but again this must come at a cost. Investing in additional "researchers" and "field researchers" could lead to improved disassembly technicals meaning faster or better loot from the bots in the future (this would also mean fewer disassemblers would be needed). Over time the company gains skills just like an individual gains which improves the company's performance. Those skills are shared between the workers through training so even a new player will acquire the rank level of the company while they are working (better ranks mean the company can allocate better weapons etc).
Some percentage of the company's fund would be allocated to equipment which is returned to the stock room at the end of each shift. The company can choose to start with low level weapons but as the skills increase can decide the invest in bigger weapons/amps etc.
The entire company would be strategy based with decisions being made from a most votes wins system. Each 24 hours shareholders can vote how they wish to allocate the following 24 hours resources (by changing some slide bars in the companies terminal), balancing short term and long term gains. The system then takes an average and makes the allocation for the following day. A board of directors could be established to try to lead some form of direction and encourage shareholders to vote in a particular way. Shareholders who do not wish the partake in the day to day management could set a button saying "vote as director" which essentially sets there scale bars in tune with the board of directors.
I think this would be pretty fun, pretty dynamic. The company could have a head quarters somewhere. Returns would be a bit random I guess but I would say there is a large fun element to it as well.
The idea is simple but I will expand it, essentially, let us pay someone 10 ped an hour to hunt bots and we receive 100% of the loot in return.
Here's the details:
Sell a private defence company (using the share system) whose role is to defend the TPs/keep the bot spawns down.
The peds from the shares go towards an initial fund from which shareholders can vote on how to divide up between the basic 10 ped job and the higher paid skilled jobs. The basic 10 ped job involves hunting and killing bots however the bots killed by the private defence force cannot be looted, the shell of the dead bots must be returned to the companies HQ for "research and disassembly" (essentially a looting mechanism which adds an additional dynamic).
From this loot the original fund is topped up and profits are shared among the shareholders. Additionally the careful disassembly of the bots could mean that all bots loot at least something of small TT (essentially a scrap value) and unique items not found in the loot pool could be introduced such as robot batteries, which could be used to power some new items in the future (electric cars for example). This loot process could take some time depending on additional factors (see below)
Jobs that could be allocated by the company could be, basic bot killer, medic, runner (for returning the bot shells back to base), repairer/crafter (for maintaining the company's weapon and armour stock), disassembler, in house research and field researcher etc.
The company must allocate funds between the roles to maximise profits. For example employing more disassemblers could equal a faster conversion between bot being brought it and it being fully "looted" but at the expense of less people in the field. Investing in more repairers mean the companies weapons/armour/vehicles have improved performance but again this must come at a cost. Investing in additional "researchers" and "field researchers" could lead to improved disassembly technicals meaning faster or better loot from the bots in the future (this would also mean fewer disassemblers would be needed). Over time the company gains skills just like an individual gains which improves the company's performance. Those skills are shared between the workers through training so even a new player will acquire the rank level of the company while they are working (better ranks mean the company can allocate better weapons etc).
Some percentage of the company's fund would be allocated to equipment which is returned to the stock room at the end of each shift. The company can choose to start with low level weapons but as the skills increase can decide the invest in bigger weapons/amps etc.
The entire company would be strategy based with decisions being made from a most votes wins system. Each 24 hours shareholders can vote how they wish to allocate the following 24 hours resources (by changing some slide bars in the companies terminal), balancing short term and long term gains. The system then takes an average and makes the allocation for the following day. A board of directors could be established to try to lead some form of direction and encourage shareholders to vote in a particular way. Shareholders who do not wish the partake in the day to day management could set a button saying "vote as director" which essentially sets there scale bars in tune with the board of directors.
I think this would be pretty fun, pretty dynamic. The company could have a head quarters somewhere. Returns would be a bit random I guess but I would say there is a large fun element to it as well.