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Feedback Mojo & Endurance combo imbalance

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I have done some arena fights and meet several different pets now. I noticed that one combination of attributes is pretty much broken right now and it is Mojo and endurance, especially if endurance is extremely high on a defensive creature.

The problem with this is that these pets can just turtle away since they have so much damage resistance and heal/cure has too low cooldown and cost so they can regain mana when turtling. This makes them more or less immortal til the stamina runs out and win by stamina drain.

As stated I believe the problem do not lie in these attributes, but more the cooldown of heal+cure and the ability shield. Another thing is that ferocity only increase crit chance and not damage of different abilities. There is no way to KO this kind of combination. If you have lower endurance you might just give up at the start. For reference see "Thomas Short-tail" in forest, he is beatable, but only because it is an AI.

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