With current library levels of almost all people, the mana bomb + ambush combo is pretty much a death kiss to those that get hit first, 44-66 damage out of the gate in the first 2 rounds is something that cannot be overcome. I think personally i've only seen ambush not take initiative 1 time. If healing gets a longer delay on turns I think one or both of these should be set back a turn also. You could even add to the fact that even if you do heal the person using claw pretty well negates that every time.
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